Recent changes Random page
GAMING
Gaming
 
StarCraft Wiki
Super Smash Wiki
Halopedia
Diablo Wiki
FFXIclopedia
Grand Theft Wiki
See more...

Death knight talents

From WoWWiki

Jump to: navigation, search
Classes: Death knight Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
Class races: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Quests: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Abilities: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Trainers: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Talents: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Talent builds: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Tactics: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Armor sets: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Starting a: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
PvE guide: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
PvP guide: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr
Useful macros: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr

The Death knight talents are split into three trees: Blood, Frost, and Unholy.

Contents

Blood

Talents in this tree focus on weapons, armor, and strikes. Blood Presence increases damage output by a percentage and restores a percentage of damage dealt as health.

Talent Points Requirements Description
Butchery 2 None Whenever you kill an enemy that grants experience or honor, you generate up to 10/20 runic power. In addition you generate 1/2 runic power per 5 sec while in combat.
Subversion 3 None Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 3/6/9% and reduces threat generated while in Blood or Unholy Presence by 8/16/25%.
Blade Barrier 5 None Whenever your blood runes are on cooldown, your Parry chance increases by 2/4/6/8/10% for the next 10 sec.
Bladed Armor 5 Blood 5 Increases your attack power by 1/2/3/4/5 for every 180 armor value you have.
Scent of Blood 3 Blood 5 You have a 15% chance after being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next 1/2/3 melee hits to generate 5 runic power. This effect cannot occur more often than once every 20 sec.
Two-Handed Weapon Specialization 2 Blood 5 Increases the damage you deal with two-handed melee weapons by 2/4%.
Rune Tap 1 Blood 10 Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction 5 Blood 10 Increases your chance to critically hit with weapons, spells and abilities by 1/2/3/4/5%.
Death Rune Mastery 3 Blood 10 Whenever you hit with Death Strike or Obliterate there is a 33/66/100% chance that the Frost and Unholy Runes will become Death Runes when they activate.
Improved Rune Tap 3 Rune Tap 1
Blood 15
Increases the health provided by Rune Tap by 33/66/100% and lowers its cooldown by 10/20/30 sec.
Spell Deflection 3 Blood 15 You have a chance equal to your Parry chance of taking 10/20/30% less damage from a direct damage spell.
Vendetta 3 Blood 15 Heals you for up to 2/4/6% of your maximum health whenever you kill a target that yields experience or honor.
Bloody Strikes 3 Blood 20 Increases the damage by 10/20/30% and the bonus damage from diseases by 20/40/60% of your Blood Strike and Heart Strike.
Veteran of the Third War 3 Blood 20 Increases your total Strength and Stamina by 2/4/6%, and your expertise by 2/4/6.
Mark of Blood 1 Blood 20 Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec.
Bloody Vengeance 3 Dark Conviction 5
Blood 25
Gives you a 1/2/3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might 2 Blood 25 Your Blood Strikes and Heart Strikes have a 25/50% chance and your Obliterates have a 50/100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 1/2%.
Bloodworms 3 Blood 30 Your weapon hits have a 3/6/9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20sec or until killed.
Hysteria 1 Blood 30 Induces a friendly unit into a killing frenzy for 30 sec, increasing their physical damage by 20%, but causing them to suffer damage equal to 1% of their maximum health every second.
Blood Aura 2 Blood 30 All party or raid members within 45 yards of the Death Knight are healed by 1/2% of the damage they deal. Only damage dealt to targets that grant experience or honor can trigger this heal.
Sudden Doom 5 Blood 35 Your Blood Strikes and Heart Strikes have a 4/8/12/16/20% chance to make your next Death Coil consume no runic power and critically hit if cast within 15 sec.
Vampiric Blood 1 Blood 35 Increases the amount of health generated through spells and effects by 50% for 20 sec.
Will of the Necropolis 3 Blood 40 Reduces the cooldown of your Anti-Magic Shell by 4/8/12 sec. In addition when you have less than 35% health, your total armor is increased by 10/20/30%.
Heart Strike 1 Blood 40 Instantly strike the enemy, causing 50% weapon damage plus 75, and an additional 37.5 bonus damage per disease. Prevents target from using haste effects for 10 sec.
Might of Mograine 3 Blood 40 Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike and Obliterate abilities by 15/30/45%.
Blood Gorged 5 Blood 45 When you are above 75% health, you deal 2/4/6/8/10% more damage. Also increases your expertise by 1/2/3/4/5.
Dancing Rune Weapon 1 Blood 50 Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight.

Frost

Talents in this tree focus on control, counters, and combos. Frost Presence increases threat and lowers damage taken by a percentage.

Talent Points Requirements Description
Improved Icy Touch 3 None Your Icy Touch does an additional 10/20/30% damage and your Frost Fever reduces melee, ranged and casting speed by an additional 2/4/6%
Glacier Rot 2 None Diseased enemies take 5/10% more damage from your Icy Touch, Howling Blast and Frost Strike spells.
Toughness 5 None Increases your armor value from items by 3/6/9/12/15% and reduces the duration of movement impairing effects by 6/12/18/24/30%.
Icy Reach 2 Frost 5 Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 5/10 yards.
Black Ice 5 Frost 5 Increases your Frost spell damage by 6/12/18/24/30%.
Nerves of Cold Steel 3 Frost 5 Increases your chance to hit with one-handed melee weapons by 1/2/3% and increases the damage done by your off-hand weapon by 5/10/15%.
Icy Talons 5 Improved Icy Touch 3
Frost 10
You leech heat from targets of your Frost Fever, so that when their melee speed is reduced, yours increases by 4/8/12/16/20% for the next 20 sec.
Lichborne 1 Frost 10 Draw upon unholy energy to become undead for 30sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you.
Annihilation 3 Frost 10 Increases the critical strike chance of your melee special abilities by 1/2/3%. In addition, there is a 33/66/100% chance that your Obliterate will do its damage without consuming diseases.
Runic Power Mastery 3 Frost 15 Increases your maximum Runic Power by 10/20/30.
Killing Machine 5 Frost 15 After landing a critical strike from an auto attack, there is a 10/20/30/40/50% chance your next Icy Touch, Howling Blast, or Frost Strike will be a critical strike.
Frigid Dreadplate 3 Frost 20 Reduces the chance that melee attacks will hit you by 1/2/3%.
Chill of the Grave 2 Frost 20 Your Chains of Ice, Howling Blast, Icy Touch, and Obliterate generate 2.5/5 additional runic power.
Deathchill 1 Frost 20 When activated, makes your next Icy Touch, Howling Blast, Frost Strike, or Obliterate a critical hit if used within 30 sec.
Improved Icy Talons 1 Icy Talons 5
Frost 25
Your Icy Talons effect increases the melee haste of your entire group or raid by 20% for the next 20 sec. In addition, increases your haste by 5% at all times.
Merciless Combat 2 Frost 25 Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 5/12% damage when striking targets with less than 35% health.
Rime 3 Frost 25 Increased the critical strike chance of your Icy Touch and Obliterate by 5/10% and casting Icy Touch has a 5/10% chance to cause your next Howling Blast to consume no runes.
Endless Winter 2 Frost 25 Your Chains of Ice has a 50/100% to cause Frost Fever and the cost of your Mind Freeze is reduced to 10/0 runic power.
Chilblains 3 Endless Winter 2
Frost 30
Victims of your Frost Fever disease are Chilled reducing movement speed by 10/20/30% for 10 sec.
Howling Blast 1 Frost 30 Blast the target with a frigid wind dealing 99 to 107 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever.
Frost Aura 2 Frost 30 All party or raid members within 45 yards of the Death Knight gain 0.5/1 spell resistance (per level).
Blood of the North 5 Frost 35 Increases Blood Strike damage by 3/6/9/12/15%. In addition, whenever you use a Blood Strike or Pestilence, there is a 20/40/60/80/100% chance that the Blood Rune will become a Death Rune when it activates.
Unbreakable Armor 1 Frost 35 Increases your armor by 25%, your total strength by 10% and your Parry chance by 5% for 20 sec.
Acclimation 3 Frost 40 When you hit by a spell, you have a 10/20/30% chance to boost your resistance to that school of magic for 18 sec. Stacks up to 3 times.
Frost Strike 1 Frost 40 Instantly strike the enemy causing 60% weapon damage plus 52.2 as Frost Damage. Can't be blocked, dodged, or parried.
Guile of Gorefiend 3 Frost 40 Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast, and Obliterate abilities by 15/30/45% and increases the duration of your Icebound Fortitude by 2/4/6 secs.
Tundra Stalker 5 Frost 45 Your spells and abilities deal 2/4/6/8/10% more damage to targets infected with Frost Fever. Also Increases your expertise by 1/2/3/4/5.
Hungering Cold 1 Frost 50 Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other then diseases will break the ice.

Unholy

Talents in this tree focus on spells, summons, and diseases. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities.

Talent Points Requirements Description
Vicious Strikes 2 None Increases the critical strike chance by 3/6% and critical strike damage bonus by 15/30% of your Plague Strike, Death Strike and Scourge Strike.
Morbidity 3 None Increases damage and healing of Death Coil by 5/10/15% and reduces the cooldown on Death and Decay by 5/10/15 sec.
Anticipation 5 None Increases your chance to dodge by 1/2/3/4/5%
Epidemic 2 Unholy 5 Increases the duration of Blood Plague and Frost Fever by 3/6 sec.
Virulence 3 Unholy 5 Increases your chance to hit with your spells by 1/2/3% and reduces the chance that your spells and diseases you cause can be cured by 10/20/30%.
Unholy Command 2 Unholy 5 Reduces the cooldown of your Death Grip ability by 5/10 sec.
Ravenous Dead 3 Unholy 5 Increases your total Strength by by 1/2/3% and the contribution your Ghouls get from Strength and Stamina by 20/40/60%
Outbreak 3 Unholy 10 Increases the damage done by your Plague Strike, Pestilence, and Blood Boil by 10/20/30%.
Necrosis 5 Unholy 10 Your auto attacks deal an additional 2/4/6/8/10% Shadow damage.
Corpse Explosion 1 Unholy 10 Cause a corpse to explode for 82 Shadow damage to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
On a Pale Horse 2 Unholy 15 You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10/20%, and your mounted speed is increased by 10/20%. This does not stack with other movement speed increasing effects.
Blood-Caked Blade 3 Unholy 15 Your auto attacks have a 10/20/30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Shadow of Death 1 Unholy 15 Increases your total Strength and Stamina by 2%. In addition, whenever you die, you return to keep fighting as a Ghoul for 45 sec.
Summon Gargoyle 1 Unholy 20 A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 10 sec plust 1 sec per 8 runic power up to 1 min.
Impurity 5 Unholy 20 Your spells receive an additional 5/10/15/20/25% benefit from your attack power.
Dirge 2 Unholy 20 Your Death Strike, Obliterate, Plague Strike, and Scourge Strike generate 2.5/5 additional runic power.
Magic Suppression 5 Unholy 25 You take 1/2/3/4/5% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 5/10/15/20/25% of spell damage.
Reaping 3 Unholy 25 Whenever you hit with Blood Strike or Blood Boil there is a 33/66/100% chance that the Blood Rune will become a Death Rune when it activates.
Master of Ghouls 1 Shadow of Death 1
Unholy 25
Ghouls summoned by your Raise Dead spell are considered pets and are under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
Desecration 5 Unholy 30 Your Plague Strikes have a 20/40/60/80/100% chance to cause the Desecrated Ground. Targets in the area are slowed by 50% by the grasping arms of the dead while you cause 5% additional damage while standing on the unholy ground. Lasts 12 sec.
Anti-Magic Zone 1 Magic Suppression 5
Unholy 30
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs [10000 + 2 * AP] spell damage.
Unholy Aura 2 Unholy 30 All party or raid members within 45 yards of the Death Knight move 8/15% faster. This effect does not stack with other movement improving effects.
Night of the Dead 2 Unholy 35 Your next 10 Plague Strikes and Scourge Strikes lower the cooldown of of Raise Dead by 15/30 sec and Army of the Dead by 30/60 sec.
Crypt Fever 3 Unholy 35 Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 10/20/30%.
Bone Shield 1 Unholy 35 The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he/she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each spell or attack that lands consumes 1 bone. Lasts 5 min.
Wandering Plague 3 Unholy 40 When your diseases damage an enemy, there is a chance equal to your critical strike chance that they will deal 33/66/100% additional damage to the target and all enemies within 8 yards. Ignores any target under an effect that is canceled by taking damage.
Ebon Plaguebringer 3 Crypt Fever 3
Unholy 40
Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by 4/9/13% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 1/2/3% at all times.
Scourge Strike 1 Unholy 40 An unholy strike that deals 60% weapon damage plus 81 as Shadow damage, and an additional 40.5 bonus damage per disease.
Rage of Rivendare 5 Unholy 45 Your spells and abilities deal 2/4/6/8/10% more damage to targets infected with Blood Plague. Also increases your expertise by 1/2/3/4/5.
Unholy Blight 1 Unholy 50 A vile swarm of unholy insects surrounds the caster for a 10 yard radius. Enemies caught in the area take 21 shadow damage per sec. Lasts 20 sec.

External links


Rate this article:
Share this article: