Howling Fjord
From WoWWiki
| This tag should be removed from any usages, as its purpose has been served. |
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|---|---|
| Level 68-72 | |
| Entering the Howling Fjord | |
| Affiliation | Alliance |
| Population | 11,000 |
| Capital | Valgarde (5,000) |
| Ruler | Magistrate Randalvarr |
| Government | Town council |
| Races |
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| Location | Southeastern Northrend |
The Howling Fjord is located in southeastern Northrend. It forms Daggercap Bay, where the forces of Arthas originally landed on the continent. Stranded by Arthas, the 5,000-strong expedition set up the outpost of Valgarde. Valgarde has since become the center of Alliance activity on Northrend. Indigenous life forms include frost wolves, Drakkari ice trolls, nerubians, murlocs of the White Shark Tribe, Wendigos, the Vrykul, and Iron Dwarves.
Utgarde Keep is located in this zone, and will be one of the first instances players encounter in Wrath of the Lich King. Howling Fjord contains bases of both factions and won't have a faction specific emphasis. There will be a port between Borean Tundra and Howling Fjord that uses a giant turtle with a deck on its back as a quick means of travel between the two starting zones.[1]
Contents |
Introduction
Howling Fjord has dark forests, open plains, treacherous rocks, and what used to be the only city — and port — on the continent. The north edge of the Howling Fjord has low hills and thick forest. The land smooths out to the south, however, and the trees fade back, to be replaced by grain and a few hardy fruits and vegetables. Daggercap Bay dominates the southern end, which is all rock. Most people live in Valgarde or in a semicircle above it. The fjord has its share of wildlife. Bears, wolves and other creatures prowl the forests, and small animals sneak through the farmland as well. Birds roost in the trees and steal grain and seeds, and the warmer climate and rich soil draws insects and other vermin as well.
The Howling Fjord received its name because the wind that races in from the sea on all three sides produces a constant howl, like a maddened beast seeking its prey. Other than the noise, the Howling Fjord is pleasant. It’s not as heavily forested as the Grizzly Hills, or as hilly, but the temperature here is a little milder; between that and the flatter terrain it’s an ideal place to grow grain and other crops. Small farms dot the landscape, particularly down south near Valgarde. To the north the trees begin again, and creatures roam there from the hills above, making it more dangerous but also an excellent place for hunters.
This is the only region in Northrend that was dominated by humans and dwarves. That’s entirely because of Valgarde, however — without that city it would be an even match between those humans and dwarves and the Drakkari and the furbolgs, not to mention the murlocs as well. Almost everyone lives in Valgarde. The exceptions are the farmers, who have their thickwalled farmhouses by their fields, and the hunters and trappers, who live in small camps among the trees and come south only to trade or sell. This region is also the only Alliance-dominated region in Northrend. The Howling Fjord really is Alliance territory, though, and here the Drakkari and even the furbolgs are the ones at risk.LoM 105-107
Recently, the Vrykul have appeared and the Forsaken have built a city contesting the region's Alliance territory status.
History
The Howling Fjord was a favorite on Northrend from the first time explorers reached the continent through Daggercap Bay. The natural harbor provided an ideal launching point for expeditions throughout the continent. After the Lich King arrived, the Scourge swept across the continent, conquering its races and claiming many of the towns and citadels. During the Third War, Prince Arthas of Lordaeron arrived with soldiers to destroy the dreadlord Mal'Ganis and punish him for the plague unleashed in Lordaeron. Arthas and the noble Muradin Bronzebeard joined forces against Mal’Ganis, then thought to be the Lich King's lackey. When Arthas’s father summoned him home again, the prince responded by burning his own ships, thus forcing his men to stay and fight. He obtained the cursed sword Frostmourne in this region, killing Muradin in the process, and defeated Mal’Ganis but lost his soul to the Lich King as a result. Arthas staggered away alone after the battle, and his men were left behind, stranded on Northrend. These humans and dwarves founded Valgarde. They also built the fortifications that protect it to this day. As Valgarde grew its residents forced the Drakkari and furbolgs back into the Grizzly Hills and beyond, making the region safe enough for brave farmers to till the land.LoM 106
In Wrath of the Lich King, the settlers of Valgarde have to deal with newly reawakened Vrykul warriors, who raid them from their home of Utgarde Keep. In addition, Ironforge prospectors have discovered a new race of Iron Dwarves which may hint to their own ancient origins. Finally, Sylvanas and the Forsaken have settled here and engineered a new plague, ready to strike at the Lich King. Their settlement is called New Agamand, named for the famous Tirisfal Glades mills family.
Geography
For the Alliance, there is a boat port connecting the town of Valgarde with Menethil Harbor in the Wetlands. For the Horde, a zeppelin connects the town of Vengeance Landing with Undercity in Tirisfal Glades.
Maps and subregions
Dungeons
| Dungeon Name | Level Range | Group Size | Approximate Run Time |
|---|---|---|---|
| Utgarde Keep: Utgarde Keep | 70-72 | 5 man | 1 hour |
| Utgarde Keep: Utgarde Pinnacle | 80 | 5 man | ? |
Elite Areas
Travel hubs
- None
Explorers' League Outpost, Howling Fjord[citation needed]
Amberpine Lodge, Grizzly Hills
Fort Wildervar, Howling Fjord
Westguard Keep, Howling Fjord
Kamagua, Howling Fjord
Flight paths and boats from Valgarde
Fort Wildervar, Howling Fjord
Menethil Harbor, Wetlands (steam boat)
Westguard Keep, Howling Fjord
Explorers' League Outpost, Howling Fjord, but only from
McGoyver <Pro>
Kamagua, Howling Fjord
Amberpine Lodge, Grizzly Hills
Fort Wildervar, Howling Fjord
Wintergarde Keep, Dragonblight
Kamagua, Howling Fjord
Camp Winterhoof, Howling Fjord
Conquest Hold, Grizzly Hills
New Agamand, Howling Fjord
Kamagua, Howling Fjord
Apothecary Camp, Howling Fjord
Camp Oneqwah, Grizzly Hills
New Agamand, Howling Fjord
Vengeance Landing, Howling Fjord
Flight paths and zeppelins from New Agamand
Apothecary Camp, Howling Fjord
Camp Winterhoof, Howling Fjord[3]
Undercity, Tirisfal Glades (zeppelin)
Vengeance Landing, Howling Fjord
Venomspite, Dragonblight
Kamagua, Howling Fjord
Camp Oneqwah, Grizzly Hills
Camp Winterhoof,Howling Fjord
New Agamand, Howling Fjord
Flight paths and boats from Kamagua
Valgarde, Howling Fjord
Westguard Keep, Howling Fjord
Apothecary Camp, Howling Fjord
New Agamand, Howling Fjord
Moa'ki Harbor, Dragonblight (turtle boat)
Adjacent regions
| Zone Name | Faction | Level Range | Direction | Access |
|---|---|---|---|---|
| Tirisfal Glades | | 1-12 | Southeast across the ocean | By zeppelin from Vengeance Landing only |
| Wetlands | | 20-30 | Southeast across the ocean | By boat from Valgarde only |
| Dragonblight | | 71-75 | West across the sea | By giant turtle from Kamagua to Moa'ki Harbor |
| Grizzly Hills | | 73-75 | Northwest | By foot, or (presumably) by flight path |
Notable characters
The Howling Fjord will reputedly see several famous faces on the front against the Scourge, including Sylvanas Windrunner, Tirion Fordring, and the legendary weapon Ashbringer.
PvP
Players will find a big battle around them upon entering the zone.[4] Alliance forces will be thrust into it upon landing in Valgarde.[5] Vengeance Landing is under attack as well.[6] It appears to be a three-way battle between the Alliance, Horde (Mainly Forsaken), and the vrykul.[7]
Quests
- Main article: Howling Fjord quests
There are well over 140 quests in the Howling Fjord.
Players who are making the Fjord their first stop in Northrend had better be prepared to defend themselves! It is a zone riven by territorial disputes: In the east, the Alliance and the Horde continue their heated rivalry in an attempt to gain the coast. In the west, the Alliance is harried by the Northsea Freebooters. Running up the center of the land mass, both factions struggle with fiercely entrenched vrykul forces.
Most of the major questlines are shared by Horde and Alliance, with only the quest NPCs and their locations being unique. This should produce elevated levels of conflict on PvP servers, as competition for quest mobs and target locations will be tight.
Regardless of who they are, players should expect to gain notoriety in the tuskarr and pirate bands as dark spiritual influences become increasingly apparent. What secrets are held by the giant races of the land? Are they best left unrevealed?
Resources
Wild creatures
Gallery
More screenshots can be found on the various subzone pages.
Valgarde, the Alliance town of the zone. |
Daggercap Bay, the bay outside Valgarde. |
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Nifflevar, a Viking-inspired community. |
Westguard Keep, a dwarven town. |
Vengeance Landing, the small settlement Horde players will arrive at when taking the zeppelin from Tirisfal Glades. |
New Agamand, the main Horde base in the Howling Fjord, led by the Forsaken. |
A island in the Howling Fjord, possibly in Lake Cauldros. |
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Photos
Here follows some screens from the playable demo at GC in Leipzig.
Ingvar Must Die, a quest in Utgarde Keep given by Dark Ranger Marrah. |
Dragonflayer Invaders (Vrykuls) are one of the forces attempting to attack the town of Valgarde. |
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Hell Has Frozen Over, the first quest one receives when arriving at the Howling Fjord. |
References
External links
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