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Paladin instance grouping guide

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Instance grouping guide
Main Roles

Instance tanking (Tank)
Instance healing (Healer)
Instance damage dealing

(Damage dealer)

Currently a stub.

Other Roles

Instance leader
Instance puller
Crowd controller
Instance main assist
Instance off tank
Instance scout
Instance rezzer

Currently a stub.

Class Roles

Druid
Hunter
Mage
Paladin
Priest

Rogue
Shaman
Warlock
Warrior

Other Topics

Marking up mobs
Crowd Control
Combat Cycle
Dying and Wipe prevention
Role Assignment
How Not To Do Things
Additional Tips

Related Topics

Aggro
Crowd control
Looking For Group

Meeting stone
Pickup group
Wipe

Back to the Instance grouping guide

This page contains some handy tips for paladins in an instance group. For details of different roles of paladins in group, please refer to Paladins as healers, Paladins as tanks, and Paladins as DPS.

Contents

General tips as a Paladin

/target [Party Member Name]
/s <<< Casting Divine Intervention on %t >>>
/cast Divine Intervention
If the leader announces a wipe is going to occur, cast Divine Intervention. You must weigh whether or not the spell is worth the effort into the instance thus far, as the cool down is 1 hour on the spell. Discuss at the start of the raid who you have targeted and what Divine Intervention does. Target someone who can resurrect, and who will be safe from mobs (they are out of combat and cannot be attacked until the spell wears off, but cannot move either). The targeted person can begin to resurrect people after the mobs have dropped aggro. MAKE SURE you bring reagents for the spell!
  • Cleanse disease, poison, and magic debuffs. Some fear effects are magic and can be Cleansed.


  • If there are more than one paladin in the party, coordinate auras and ask who has improved talents. They don't stack. During fights that fire, frost or shadow damage is expected, the respective resistance auras are very valuable.
  • Know how to use your seals and judgements.
    • Judgement of Justice stop any target from running when they get low on health, and when they have already started running, they will come back. However, it will not stop them from running for other reasons, such as after getting off a Frost Nova.
    • Judgement of Wisdom is extremely useful during long fights, as it will help the casters regain mana.
    • Judgement of Light is a useful way to heal the tank without drawing aggro. It can also be used to heal otherwise non-healable NPCs, if they're in melee combat.
    • Judgement of the Crusader increases holy damage and is stackable with the Sanctity Aura.
  • If there are more than one paladin in the group, make sure all of the paladins use the judgements in concert. Retribution Paladins' Crusader Strike can refresh ALL judgements on one target, including other Paladin's - this is useful for Holy Paladins who tend to avoid melee combat.
  • If you are going to resurrect someone, resurrect another rezzing class if one is in your group. This is will speed up the wipe recovery process, and fewer people will be left waiting.

The Paladin as a melee DPS

  • Crusader Strike should be used often. This also refreshes all judgements on the target.
  • Use Retribution Aura. If your tank is a Protection Paladin, he will love you for the 10% extra holy damage!
  • If you have Improved Seal of the Crusader, use it often as it also increases the chance of critical strike of other party members.
  • Make sure you are using a 2-handed weapon. The slower the better.
  • Make sure your melee hit base is 142. Then work on attack power and crit. High attack power and crit are no good if you cannot hit your enemy 100% of the time.
  • Even though dps is your usual job, there are many situations that you may need to temporarily withhold your attack and help the others. For example, when a mob get loose and is heading for a clothy, you can Repentance and/or stun it, or taunt and off-tank it. If the main healer(s) can't keep up with all the healing required, you can help and throw out some Holy Light. Keep an eye on the main healer's mana bar so you know when they're running short.

The Paladin as a tank

  • Retribution Aura is useful for producing threat. Devotion Aura improves a small amount of armor, which is only useful for beginner tanks during difficult encounter.
  • Make sure to keep Righteous Fury up, a Paladin's aggro generation is heavily improved and possibly dependent on this skill.
  • Seal of Righteousness should be the seal in use in most situations, as a source of holy damage for aggro. Judgement of Righteousness is useful if you need to produce a large amount of aggro quickly.
  • Judgement of Wisdom on an enemy will be useful for paladins that go through mana quickly. Against enemies that run away, Judgement of Justice may be needed if no one else in the group has an ability to prevent running away. Otherwise, Judgement of the Crusader will be useful during boss encounters for improving holy damage.
  • Consecrate is very good at keeping aggro on multiple enemies, but is also a mana drain for Paladins with little mana, and will also break crowd control. Learn to pull the tanking mobs to a place that is clear of CC'ed mobs before using it. In many cases, 1-2 consecrates will be useful for a large amount of initial aggro, but no more will be needed.
  • Exorcism A good skill when tanking undead or demon, especially to keep the threat on a good level.
  • The above tips are only the very superficial basics of paladin tanking. For those who are interested in learning more details, please read the related articles: Paladins as tanks, Paladins as tanks: Gear Mechanics, Paladin Builds: Protection.

The Paladin as a healer

  • Devotion Aura is usually the preferred aura by groups for it allows your group/raid to take less damage, and thus to need less healing. If another paladin in the group is already using it, the next good aura for a paladin healer (and for other casters and healers too) is Concentration Aura, to reduce spell interruptions.
  • It is always advisable to have a separate healing set even if it contains cloth, mail, or leather. However, always have a shield (with healing stats) equipped in case you draw aggro. It will give you about 10% extra armor plus block chance.
  • Cast Blessing of Light on the tank to improve your healing effects done by Holy Light and Flash of Light.
  • Place Judgement of Wisdom on the target which is currently being attacked (and attack the target too) to keep your (and other people) mana being restored.

Working with a Paladin

  • Ask for Blessings if the paladin is not diligent in giving them out. They require very little mana, and while they last only 10 minutes, they do benefit. Remind the Paladin between battles to reapply blessings, if they don't remember on their own. Please however do not demand blessings or changes to applied blessings. There are also some Greater Blessings, for example: Greater Blessing of Might , which last 30 minutes, but greater blessings require reagents to be cast, for example: Symbol of Kings .
  • If the paladin has recently been resurrected, ask him to put up his aura if he has failed to do so. And if you want a specific aura, request that.
  • Ask for Cleanse if you need one. It's hard to keep track of lots of people's buffs/debuffs.
  • Paladin tanks are excellent at keeping aggro on multiple enemies, thanks to their reactive holy damage skills and consecrate. If you are in a group with such a paladin, you can often use AoE spells after a consecrate without fear of pulling aggro off the paladin.
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