Teldrassil
From WoWWiki
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|---|---|
| Level 1-13 | |
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| Affiliation | Alliance |
| Population | 24,000 |
| Capital | Darnassus (15,000) |
| Rulers | High Priestess Tyrande Whisperwind Archdruid Fandral Staghelm |
| Government | Elected council |
| Races | Other (240) |
| Location | Northwest of Darkshore |
| Major settlements | Dolanaar (5,000) Aldrassil (2,000) |
| Minor settlements | Rut'theran Village (300) |
Off Kalimdor's northern coast lies the island of TeldrassilLoM 20, the new home of the reclusive night elves and a stunning testament to the power of their magic and their connection with nature.
In recent time, night elves have moved their capital to an island off northwest KalimdorWoWRPG 19 (once known as Kalidar). Here, the Circle of the Ancients and the wise druids pooled their power to create a great tree akin to the World Tree, but on a smaller scale. They called this tree Teldrassil, meaning “Crown of the Earth,” and built their city of Darnassus atop it. The island takes the name of the tree as well, and a twilit forest now covers it.WoWRPG 19
Teldrassil is truly massive, a huge trunk rising out of the sea and holding the entire new night elf homeland and capital, Darnassus, in its boughs. The enterprise was not blessed by the aspects, however, and the tree's growth has been flawed. Regardless, the behemoth of a tree dwarfs Nordrassil, even large enough that a decently large amount of land has emerged atop its gargantuan limbs, and trees, flora and fauna are now verdantly spreading across the magical tree.
Teldrassil sees very little PvP action due to the fact that Horde players have to cross through Darnassus. The only way for Horde players to get to Teldrassil itself is via ship from Auberdine on mainland Kalimdor. Most other starting zones are directly accessible by the opposing faction without such hazards.
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History
After the cataclysmic events that followed the invasion of the Burning Legion, Malfurion went missing. Arch Druid Fandral Staghelm took over the leadership of the night elven druids, convincing the Circle of Ancients in Darkshore that it was time for the night elven people to rebuild the World Tree and regain their cherished immortality. However, his plan failed due to the fact that Nozdormu, the source of the night elves immortality, didn't bless the tree.
The Circle of Ancients and powerful druids combined their powers to grow an immense tree upon the Isle of Kalidar in the Veiled Sea. They called the tree Teldrassil, meaning "Crown of the Earth" in their native tongue. The night elves made their new home in the boughs of Teldrassil, creating a forest of mighty trees and flowing rivers, bathed in the endless night that fell over the lands of the elves from the dawn of time.
However, the calm of the enchanted forest has slowly fallen into the shadow of a sinister presence. Crazed furbolgs and fouler beasts have appeared in Teldrassil, and it occupies all the attention of the vigilant Sentinels and the wise druids to ensure the safety of their new home.
Geography
The majority of Teldrassil's upper reaches is open forest, and it resembles a mid-sized forested island. Darnassus takes up a large chunk on the western side of this island, and smaller cities dot the remaining forest. All forms of terrain exist here, including streams, full-sized lakes, and a few hills that might be considered mountains.LoM 20
The entire zone of Teldrassil is in fact one huge tree, grown on an island off the coast of Kalimdor. As such, there is no ore to speak of here, and Night Elves are not known to be blacksmiths or miners. However, because the tree is so full of life, herbs are numerous here.
Teldrassil contains no dungeons, raid dungeons, micro dungeons, or battlegrounds. It is the starting area for the night elves and contains a very sheltered 1-5 leveling area, Shadowglen. The night elf city, Darnassus, can also be found in this zone, though the travel hub is actually at the nearby Rut'theran Village (accessible by portal from Darnassus).
While Teldrassil is only the size of a mid-sized island, it has been described as an "island continent" once.WoWRPG 38. Another reference in the bookWoWRPG 19 and all other sources simply call it an island. Perhaps Teldrassil is a microcontinent (like the real world Madagascar).
Maps and subregions
Travel hubs
Though the flight path to Teldrassil is technically in Rut'theran Village, the village is connected to Darnassus by a transporter and is indeed the only way to get into the rest of the zone. Players can also reach Rut'theran Village by boat, and that is the only way for Horde players to get on the island.
Adjacent regions
| Zone Name | Faction | Level Range | Direction | Access |
|---|---|---|---|---|
| Darkshore | | 9-25 | Southeast | By swimming, free flightpath or boat from Rut'theran Village to Auberdine. |
Notable characters
- Main article: Teldrassil NPCs
Teldrassil is home to several night elves of status. From the top of the tree Aldrassil, Tenaron Stormgrip sends promising young elves out into the world. In Dolanaar, Tallonkai Swiftroot leads the effort to fight back the corrupted furbolgs and satyr of the great tree, and in his small tent near Lake Al'Ameth, Denalan seeks to understand the nature of the strange affliction that is seeping into Teldrassil.
Quests
- Main article: Teldrassil quests
- See also: Teldrassil questing guide
One of the most important quests for new night elf adventurers in Teldrassil is the Crown of the Earth quest chain. In this chain, night elves are sent to gather water from moon wells scattered all over the island. Each time they return with the moonwell water, they learn a little more of the night elf history. Other important quests include the Timberling quest chain, in which adventurers must help investigate a corruption of the timberlings of Teldrassil, and the Furbolg chain, which deals with the corruption of the local furbolg population.
Resources
Wild creatures
Notes
- While Teldrassil looks like a giant stump in World of Warcraft, it will look like an actual tree in the Warcraft Movie.
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Categories: Kalimdor | Teldrassil | Lore | Trees | Night elf territories | Starting areas | Islands | Forests
